2016-11-30 - I'm only patching after all: EDuke32 Addon Compilation v3.12 | ||
Another bugfix update for the Addon Compilation since a few issues popped up in the meantime.
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NightFright | ||
2016-11-04 - Hail to the patch, baby: Update-o-rama | ||
After a little break, a few new files have arrived in our Download section.
You may especially want to check out the updated World Tour entries after the recent update of the game.
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NightFright | ||
2016-10-20 - Suck it down: Even more files for World Tour fans! | ||
And the files keep coming! This time, it's about a script to create a standalone version of World Tour for EDuke32.
Basically, the script copies all required files from your Steam installation of World Tour into your EDuke32 folder, creates a zipfile
with all the game data and that's it. Select "worldtour" as "Custom game content directory" in EDuke32 and it's playable!
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NightFright | ||
2016-10-17 - Looks like cleanup on aisle four: Run World Tour in EDuke32! | ||
After the release of Duke Nukem 3D: 20th Anniversary World Tour, Hendricks266 compiled a first patch making World Tour
work with EDuke32. Once you drop these files into the World Tour installation folder and run the provided EDuke32 binary, you should be
able to play the game. Please note that the current version of the World Tour EDuke32 Compatibility Stopgap (now that's quite a mouthful, isn't it)
is still lacking a few quite important features - e.g. don't expect the Incinerator or the Firefly to work properly, and there's also no ending cutscene
if you finish E5L7 right now. If those are no showstoppers for you, feel free to give it a shot! As a bonus, the release even allows you to revert to the
original red cross medkits (instead of the new ones with pill replacements) if you manage to edit one file (e32wt_start.def) and remove the comment
signs there.
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NightFright | ||
2016-10-07 - Aaahhh... much better: Download section full of new stuff! | ||
For a long time, EDuke32 is capable of loading MIDI (and VOC) replacements directly without requiring definitions if the original
file names are kept. I thought that the music packs should finally profit from this feature and updated all of them, making the usage
of music.def files obsolete. The main advantage is that you should now be able to use any of those music packs without needing the separate override file
(formerly available as duke3d_musonly.zip) if you want to experience improved music without HRP.
Already announced recently, but reminders won't hurt (especially for those who only read the latest news entry):
In the meantime, we have also added Dropbox mirrors for most of our files. In case you had experienced issues with the existing links before, maybe you will be able to download everything from here easier/faster from now on. |
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NightFright | ||
2016-09-30 - That's Gonna Leave A Mark: Addon Compilation v3.1 and World Tour! | |||||||
Reports about various glitches in some entries of the EDuke32 Addon Compilation have reached me in the past two months.
This gave me enough reason for yet another release. In latest version 3.1, hopefully the majority of all remaining annoyances
will be addressed.
Screenshots from some of the additional levels:
Download the EDuke32 Addon Compilation v3.1 HERE!
In other news, you may have probably already heard that Gearbox will release
Duke Nukem 3D: 20th Anniversary World Tour" on October 11.
The definite highlight of this re-release of the original game will be an additional episode with eight new levels created by
designer veterans Allen Blum III and Richard "Levelord" Gray, with new music tracks composed by Lee Jackson. You will also get
a new weapon (the Incinerator) and face a type of enemy you have not encountered so far - the Firefly!
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NightFright | |||||||
2016-09-27 - Finally some HRP news again... sort of! | ||
Same old song: There's still no new contents for a new HRP release. Besides tons of additional user maphacks (thanks to LeoD),
some textures have been added (only to be seen in custom maps) and a couple of spec/normal maps are new or fixed (e.g. Protozoid
Slimers used to be super shiny due to totally exaggerated def values). Nothing any of you would really notice while playing the
original episodes. Expect another update in a few days since I intend to release the EDuke32 Addon Compilation v3.1 on September 30. This will be a bugfix release for v3.0 with many improved versions of existing addons. Not much will be new, but since there are some considerable fixes included (e.g. a properly working Oblivion), it's still something you shouldn't miss. |
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NightFright | ||
2016-06-30 - The Third Coming | ||||||||
In the last two months, various improvement suggestions and addon requests have reached me regarding a third version of the EDuke32 Addon Compilation. I have reviewed all community requests and decided it's time for yet another release to polish everything a bit more and increase the addon archive even further.
As a result, we are counting 109 addons with over 1.100 levels now. Not all new entries are really new, though - some
of them were split off from existing previous packs since they deserved to be standalone. There is still more than enough
stuff that you may or may not have ever seen or played before - such as "Alien vs Predator", "Castle Quest", "Duke Is 007",
"Redrum", "Sun Burn", "Total Apocalypse" or "Zombie Crisis", just to name a few. Two very recent - and excellent - releases
are featured as well: "The Root" by CruX
(now concluding the Urban Map Pack) and "LORCH3" by Sanek
(as the final part of the LORCH Trilogy), both published in June 2016.
Visual impressions of some new compilation entries:
Download the EDuke32 Addon Compilation v3.0 HERE! Enjoy playing, but don't forget: Praise goes to the authors of these great addons, not me!
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NightFright | ||||||||